Fawzi Mesmar
EA DICE
{"Name":"Fawzi Mesmar","Image":"\/speakers\/mesmar.png","Company":"EA DICE","Description":"Fawzi Mesmar is an award winning Creative Director, Game designer, Manager, author, public speaker and retired e-sports player that has been in the gaming industry for over 17 years in a career that spanned The Middle East, New Zealand, Japan and Europe working for companies such as DICE (EA), King (Activision Blizzard), Gameloft and Atlus Ltd to name a few. As a game designer \/ Director he has worked on over 20 titles that have been enjoyed by millions of players worldwide including entries in Battlefield, Persona and Candy Crush franchises.","Language":"English","TalkName":"Effective Prototyping","TalkDescription":"This talk presents what prototyping is, why use prototyping as part of development cycles, how to identify what to prototype and what methods you should use for prototyping.","ShowDate":"11-11-2020 14:30:00","Filter":"Design"}
Radim Jurda & Jan Chlup
Amanita Design
{"Name":"Radim Jurda & Jan Chlup","Image":"\/speakers\/amanita.png","Company":"Amanita Design","Description":"Radim Jurda is a game designer and visual artist. He is an author of game and visual design for videogame Creaks (Amanita Design) and boardgame Insula (CBG). Jan Chlup is a visual artist interested in technology and games. He is a co-author of videogame Creaks (Amanita Design).","Language":"English","TalkName":"The Making of Creaks","TalkDescription":"Artists and designers Radim Jurda and Jan Chlup will guide you through the process of creating the visual style of Amanita Design\u2019s latest immersive puzzle game Creaks. The talk will give you an idea about how the authors brought to life the surreal world filled with atmosphere and puzzles.","ShowDate":"12-11-2020 9:30:00","Filter":"Art"}
William (Bill) Le Voir-Barry
IBM
{"Name":"William (Bill) Le Voir-Barry","Image":"\/speakers\/bill.png","Company":"IBM","Description":"Industry Technical Leader & Chief Technology Officer Esports & Video Games at IBM Corporation Coming from IBM\u2019s Consulting World, William\u2019s current role with IBM\u2019s Watson and Cloud world allows him to \u201cStitch\u201d together IBM\u2019s impressive technology portfolio for Clients. With his experience in industries such as Media\/Games, Gamification, Government, DOD, Transportation & Healthcare, he has encountered very complex technology and state of the art environments. In the world of games & gamification, William works with clients on improving ROI \u2013 through Agile \/ DevOps, SCRUM, Motivational Game Mechanics, Efficiency in Architecture and Cloud Patterns. As an IBM Award Winner in 2014 & 2015 for Eminence & Excellence, and 2019 Award from CEO Ginni Rommetty for Outstanding Technical Achievement, William strives to put his clients first. William\u2019s work with diverse technologies include such as BigWorld, Unreal, Unity SDK, Cloud\/Watson, Cognos TM1, and various Cloud Patterns. Outside of client time, you will find William exploring the rocky shores of Pacific Northwest, Getting \u201cBeat-up\u201d in a game of StarCraft II, LOL, or perhaps walking the Strand in Manhattan Beach.","Language":"English","TalkName":"Imagine what you can do in Esports and Video Games with Cognitive and Cloud!","TalkDescription":"Gaming is community, thousands of gamers on the stage and team of engineers, designers, others behind the stage. How to build engagement within the community? How to use AI, Cloud, Blockchain? How to recruit next rock stars? Join Bill Le Voir-Barry, IBM\u2019s CTO for Esports and Video Games, and learn the answers. ","ShowDate":"12-11-2020 14:30:00","Filter":"Programming"}
Shiew Yeu Loh
Pocket Gems
{"Name":"Shiew Yeu Loh","Image":"\/speakers\/shiewyeuloh.png","Company":"Pocket Gems","Description":"Shiew Yeu Loh just joined Pocket Gems in June this year as the Art Manager for the War Dragons mobile game. Before that, she was the Senior External Development Artist for Sims for almost 14 years and worked on Sim 4, Sims Mobile, Sims 3, Sims Medieval and Sims Wii. At Electronic Arts, she was actively involved in the inclusion efforts and was a member of the Women Ultimate Team Leaders as well as Asian and Pacific Islander Represent Organization. She has worked in the game industry since 2004 as a texturing artist, a generalist and a producer for companies like Massive Black, Leapfrog and Factor 5. She had given the same presentation at the Game Industry Conference in Poland, Game Developers Conference in Germany as well as during the Women\u2019s History Month for EA North America. She was also a moderator for External Development Summit in Vancouver for the table topic \u201cDiversity and Inclusion\u201d. In 2017, she spoke at XDS Ignite to bring awareness upon how empathy and aspiration can improve productivity and quality in the outsourcing pipeline. This year, she was invited to be a board member for San Jose City College Digital Media Arts Industry Advisory Board to provide expert advice in building academic programs that align with what the industry needs. Prior to entering the game industry, she was a graphic designer and a multimedia artist for 5 years. When she first came to the Bay Area in 1998, she taught children at risk to paint murals, made silkscreen and other art activities through Japantown Arts & Media Workshop.","Language":"English","TalkName":"Tenacity Of Mothers In The Global Games Industry","TalkDescription":"During my fifteen years working in Game outsourcing, I have met countless working moms from all over the world, all whom face daily challenges balancing motherhood with their careers. With firsthand personal testimonies as well as inputs from array of moms, this presentation will cover topics such as: laws on maternity leave in different countries; challenges of new moms returning to work; social acceptance of working mothers; mental stress and illness of mothers within toxic work environments; and various social taboos and how these attitudes affect our work. Demands of the modern world have created an environment where mothers are expected to work as if they don\u2019t have any children. At the same time, they are expected to raise their children as if they don\u2019t have work. Through this presentation, I hope to raise awareness so women\/mothers can receive the support they need both at work as well as at home. They need permission to be human and space to adjust during transitional periods. Having an understanding that their fatigue and weaknesses during those difficult times does not mean they are bad employees. On the other hand, they are fighters trying to proof themselves relentlessly. Providing empathy and aspirations will transform these women into the best asset any company can ever have. They will excel not because it is expected but comes naturally when they have the right support and understanding. \r\n","ShowDate":"13-11-2020 9:30:00","Filter":"Other"}
Kate Edwards
Geogrify / Global Game Jam
{"Name":"Kate Edwards","Image":"\/speakers\/kateedwards.png","Company":"Geogrify \/ Global Game Jam","Description":"Kate Edwards is the Executive Director of the Global Game Jam and the CEO of Geogrify, a consultancy which pioneered content culturalization in games. She is also an award-winning industry advocate and the former Executive Director of the International Game Developers Association (IGDA).","Language":"English","TalkName":"How Our Mental Health is Affected by Game Creation","TalkDescription":"Creating games involves the coordination of a variety of technological and creative tasks, and teams can grow as large as thousands of individuals spread across many locations. In addition, the individuals are faced with multiple layers of stress \u2013 financial, scheduling, creative decisions - and in many cases - being overworked with intense \u201ccrunch\u201d cycles. This intense environment can take a significant toll on the people behind the process, both in their mental and physical wellness. This talk explores how our mental health is affected by the game development process and industry as a whole, and how we can better manage our ability to stay healthy for the long-term.","ShowDate":"14-11-2020 9:30:00","Filter":"Other"}
Matthijs van de Laar
Twirlbound
{"Name":"Matthijs van de Laar","Image":"\/speakers\/matthijs.png","Company":"Twirlbound","Description":"Matthijs is co-founder of and creative director at Twirlbound, a small game development team focusing on high-end action adventure games.","Language":"English","TalkName":"Storytelling in an autonomous game world","TalkDescription":"Among the many challenges of creating their 3D open world action adventure debut title Pine (2019), Twirlbound tells you about telling stories in a digitally simulated ecology. How do you connect to characters and a storyline, while the actors for that story might not even exist?","ShowDate":"15-11-2020 9:30:00","Filter":"Design"}
Adam Sporka
Adam Sporka
{"Name":"Adam Sporka","Image":"\/speakers\/sporka.png","Company":"Adam Sporka","Description":"Adam Sporka is a designer and developer of interactive audio, has co-authored the OST of Warhorse Studios' Kingdom Come: Deliverance, and was responsible for the development of the technology behind its adaptive music. He is passionate about retrocomputing with particular focus on audio.","Language":"English","TalkName":"Creating Music Sample by Sample","TalkDescription":"Chiptunes keep being a source of inspiration, for their specific sound and the composition and production workflows. To explore chiptune music from the perspective of audio programming languages, I created Gradrigo, a live coding environment, VST instrument, and a sound effect generator that can drive the synthesis of game audio in your game.","ShowDate":"16-11-2020 14:30:00","Filter":"Design"}
Maurice Kroes
7 Billion Fires
{"Name":"Maurice Kroes","Image":"\/speakers\/maurice.png","Company":"7 Billion Fires","Description":"Maurice is a leader who wants to enable people to create the best games they can and be the best version of themselves. He's the Founder & CEO at 7 Billion Fires, a gaming startup in the Netherlands, and has a background in Production, Product Management and QA.","Language":"English","TalkName":"Retrospectives: You should run them more often","TalkDescription":"Retrospectives are a powerful tool for any team to perform better over time. Yet they are often skipped, dreaded or stopped completely. No matter what kind of team you are on, process you adhere to or the size of your team: inspecting and adapting the way you work on a regular basis will improve your team's output, sense of ownership and trust.","ShowDate":"16-11-2020 14:30:00","Filter":"Business"}
Jaroslav Menčík
MAVERICKS advokáti s.r.o.
{"Name":"Jaroslav Men\u010d\u00edk","Image":"\/speakers\/mencik.png","Company":"MAVERICKS advok\u00e1ti s.r.o.","Description":"Jaroslav is an experienced lawyer focusing on startups, new technologies and video game industry. As a gamer himself, Jaroslav proudly advises aspiring game studios on publishing & investment deals, intellectual property issues and other exciting legal stuff. Jaroslav holds law degrees from leading universities in CZE and USA.","Language":"English","TalkName":"Negotiating a Publishing Deal: Where Are the Legal Traps & How to Avoid Them?","TalkDescription":"Have you found a publisher that will turn your game into a global success? Great! But do you know how to shake hands with the publisher and be happy about it? In my talk, I will explain how a typical publishing deal is structured, describe hidden legal traps every game studio should understand and even share a few secret tips & tricks that will help you get the best publishing deal.","ShowDate":"17-11-2020 9:30:00","Filter":"Business"}
Limpho Moeti
Nyamakop
{"Name":"Limpho Moeti","Image":"\/speakers\/limphomoeti.png","Company":"Nyamakop","Description":"Limpho Moeti previously worked at Free Lives (Broforce, Gorn) and was deputy festival director of South Africa's playful media festival, Playtopia. Currently she works as a producer\/biz dev at Nyamakop developing on African-inspired video games.In her spare time she thinks of ways to smash the patriarchy, topple capitalism and who was the most kissable Batman. She is definitely not a robot sent from the future to destroy human but her boss did call her the nuclear bomb of bizdev.","Language":"English","TalkName":"Video Games as A Subversive Art","TalkDescription":"This is a talk aimed at looking various ways games can be subversive and why this is vitally important for the industry and for the creators to make subversive and experimental games.","ShowDate":"17-11-2020 9:30:00","Filter":"Art"}
Rami Ismail
Rami Ismail
{"Name":"Rami Ismail","Image":"\/speakers\/ramiismail.png","Company":"Rami Ismail","Description":"Rami Ismail is a Dutch-Egyptian industry ambassador & independent games developer with over 20 titles across PC, console, web, and mobile. His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, and highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers of any kind, in any situation, and anywhere.","Language":"English","TalkName":"Make games, not game","TalkDescription":"The games industry is a complex and ever-changing beast, and your game or studio sits in the middle of forces pulling in all directions. What about discoverability? Pitching? Funding? Subscriptions? And why would you care about any of those? In this talk, independent game developer Rami Ismail will explain how to balance your passion with an industry, and give an overview on what industry forces you should care about, and which ones you can skip out on.","ShowDate":"18-11-2020 8:30:00","Filter":"Business"}
Karel Mořický
Bohemia Interactive
{"Name":"Karel Mo\u0159ick\u00fd","Image":"\/speakers\/karelmoricky.png","Company":"Bohemia Interactive","Description":"Game Designer at Bohemia Interactive since 2006 with roots in modding. Over the years, he's been designing scenarios, writing stories, developing user interfaces, programming tools, organizing documentation or creating marketing materials. Still much more to try!","Language":"English","TalkName":"The Pandora's Box of Modding in 'Arma' Games","TalkDescription":"Modding support has kept the 'Arma' series alive and kicking for almost two decades. It has provided fertile grounds for user-made creations that attract thousands of people daily, and stood at the beginning of phenomena like DayZ and PUBG. In this talk, Bohemia Interactive's Karel Mo\u0159ick\u00fd explains the philosophy behind designing games as a platform, and the mindset that developers need to make every decision. How do you find the balance between openness and control? How do you communicate with modders and support them? And what do you do when their creations grow more popular than a game itself?","ShowDate":"19-11-2020 8:30:00","Filter":"Design"}
Don Daglow
Academy of Interactive Arts
{"Name":"Don Daglow","Image":"\/speakers\/dondaglow.png","Company":"Academy of Interactive Arts","Description":"Don Daglow is a three-time Inc. 500\u2122 CEO, a pioneering game designer and 2008 Technical Emmy\u00ae Award recipient whose career spans the history of Silicon Valley. He has held leadership positions on every generation of consoles in the first 40 years of video games.","Language":"English","TalkName":"Starting Your Project, Studio & Business Right","TalkDescription":"Teams often lock in success -- or doom their project -- in the first 3 months of work on their game. Veteran game designer Don Daglow will share key questions and vital steps to take when you start a game or a studio.","ShowDate":"19-11-2020 8:30:00","Filter":"Design"}
Michal Roch
Honestly Games s.r.o.
{"Name":"Michal Roch","Image":"\/speakers\/michalroch.png","Company":"Honestly Games s.r.o.","Description":"Michal has been in the games industry since 2011 when he started working at Keen Software House. Today, he is an independent developer working on Lords & Villeins. Currently living in Sweden in Spelkollektivet \u2013 a co-living center for game developers where he is working on the game with his team.","Language":"English","TalkName":"From Your Living Room to a Publisher - How to Build Interest for Your Game","TalkDescription":"In a constantly evolving and growing industry where the needs and desires of our players are always changing, how do you make sure your game will succeed? There are things that come down to luck, and those that you can influence or even control directly. Many of which can be done from your living room and with very little budget. I will talk about my journey with Lords & Villeins, the things I have tried so far and what I have learned.","ShowDate":"20-11-2020 14:30:00","Filter":"Design"}
Carlos Andrés Rocha Silva
Dreams Uncorporated
{"Name":"Carlos Andr\u00e9s Rocha Silva","Image":"\/speakers\/carlossilva.png","Company":"Dreams Uncorporated","Description":"With Dreams Uncorporated and SYCK, Carlos is creating a heavily anticipated RPG for Switch, PC, PS4 and X1 game Cris Tales in his home country Colombia, where he's been working for all his professional life. With the games, he has participated as an exhibitor in PAX, GDC, E3, Gamescom, IndieCade and other international events presenting his games and the talent of his team.","Language":"English","TalkName":"Cris Tales: innovating the JRPG","TalkDescription":"We'll talk about how to take raw design materials and start experimenting until you find a gold mine, giving birth to new types of mechanics, and mixing them with already established and well liked genres, in this case, the Turn Based RPGs. With the ever present challenges of production, time constraints, and a team getting familiarized with a new type of experience, being able to create a great game is no easy task, much less if said product turns out to be highly anticipated by the international press. This is how an indie studio approaches these design challenges.","ShowDate":"20-11-2020 14:30:00","Filter":"Design"}
Štěpán Fiala
Geewa
{"Name":"\u0160t\u011bp\u00e1n Fiala","Image":"\/speakers\/stepanfiala.png","Company":"Geewa","Description":"Joined Geewa in 2006 as a Flash Developer and UI Designer to eventually end up as a Game Lead. Lots of fails, but a number of successes as well. Isn't that a typical game dev career? Loves skiing and the 19th century, hates billboards and mushrooms.","Language":"English","TalkName":"From Pudding to Smash Rivals","TalkDescription":"A behind-the-scenes look at two years of soft-launching our new, overambitious real-time brawler. And yes, get ready for some takeaways!","ShowDate":"21-11-2020 9:30:00","Filter":"Design"}
Harvey Smith
Arkane Studios
{"Name":"Harvey Smith","Image":"\/speakers\/harveysmith.png","Company":"Arkane Studios","Description":"Making video games since 1993, Harvey Smith is a creative director, game designer, and writer. Currently serving as studio director for Arkane Austin, Smith most recently worked on Dishonored 2, while living in Lyon, France. Previously, he was co-creative director of the award-winning Dishonored, lead designer on the original Deus Ex, which won a BAFTA and many other awards, and he has held various roles on projects spanning almost three decades. Smith has written on numerous game design subjects, and has spoken at the Game Developers\u2019 Conference, MiGS, SxSW, E3, and QuakeCon.","Language":"English","TalkName":"Fireside chat with Harvey Smith","TalkDescription":"","ShowDate":"21-11-2020 9:30:00","Filter":"Business"}
Daniel Němec & Pavel Šebor
SCS Software
{"Name":"Daniel N\u011bmec & Pavel \u0160ebor","Image":"\/speakers\/scssoftware.png","Company":"SCS Software","Description":"Daniel works for SCS Software as a PR & Marketing Manager. He's responsible for leading the team behind all PR, marketing, social, and community activities at SCS.\r\n Pavel \u0160ebor is a founder and the managing director of Prague-based SCS Software, with over 15 years of history developing simulation Games. Having played the roles of 3D engine programmer, game designer, project lead, and marketing director, he has overseen the release of over 20 games.","Language":"English","TalkName":"Trucking through the hard times","TalkDescription":"2020 has been more of a challenge than anyone anticipated. The hard times and unique circumstances brought about by the COVID-19 pandemic has thrust upon every company a new and unexpected environment. Even though game developers are naturally inclined to better adapt to changes, such as working remotely from home, this is not what anyone expected to face at the start of 2020. Yet, companies had to adapt fast to survive. Alex and Daniel will talk about how SCS is trucking through these hard times; how they maintain their workflow and productivity, the issues and difficulties they had to overcome, the unexpected benefits that come along with working remotely most of the time. They will also share a few tips on how they managed to keep their teams well-informed about the happenings across company departments, how teams are maintaining their moods and morale, and more.","ShowDate":"22-11-2020 9:30:00","Filter":"Business"}
Andrzej Stroiński
A2 Softworks
{"Name":"Andrzej Stroi\u0144ski","Image":"\/speakers\/andrzejstroinski.png","Company":"A2 Softworks","Description":"Andrzej is a co-founder and CEO of A2 Softworks indie game dev studio, game\/creative director of Gatewalkers game, and assistant professor at Poznan University Of Technology. He joins his passion for video games, game dev experience with a scientific background. A2 Softworks motto is: GameDev is not only a job but first of all a fun and joyful way to express ourselves.","Language":"English","TalkName":"Balancing gameplay of aRPG and survival game using process mining - Gatewalkers case study.","TalkDescription":"Gatewalkers is a cooperative action RPG and survival game, where players travel across different worlds to save their own. Explore procedurally generated worlds, face hostile inhabitants, face challenges like extreme weather conditions, toxic atmosphere, lack of water, and more.\r\n\r\n Developing such a huge game is a very challenging task for an indie game dev studio especially when it comes to balancing complex skills and combat systems. Usually, it takes a lot of hours to find and balance overpowered or unpowered elements of the gameplay, but here the Process Mining methods and algorithms can help (data science). Using the process mining approach helps developers to balance systems like combat, crafting, or level design efficiently and objectively based on real data.\r\n\r\n This talk will introduce how the game balancing of complex gameplay systems can be done more objectively and efficiently to classical approaches. This can be done by using the process mining field of computer science. The talk will cover the basics of such an approach and show the case study of applying it for the creation of balanced gameplay for the alpha test of the Gatewalkers game. So far the alpha tests of Gatewalkers were played on steam by more than 70k unique users and got very positive steam users reviews. \r\n More info can be found here: https:\/\/store.steampowered.com\/app\/1125710\/Gatewalkers","ShowDate":"22-11-2020 9:30:00","Filter":"Design"}
Markéta Mentelová
CzechInvest
{"Name":"Mark\u00e9ta Mentelov\u00e1","Image":"\/speakers\/marketamentelova.png","Company":"CzechInvest","Description":"Marketa Mentelova works in the CzechInvest Agency as a Specialist in Creative Industries. Her goal is to support business development of sturt-ups and SME's, to provide help to czech and foreign investors and to develop business environment in the field of creative industries.","Language":"English","TalkName":"Czech Republic: The Country for the Future","TalkDescription":"Business and Investment Development Agency CzechInvest, is an agency of the Ministry of Industry and Trade. CzechInvest plays a key role in the area of supporting business and investments in its comprehensive form. In the presentation, you will get the information about investment climate in the Czech Republic and Creative Industries.","ShowDate":"23-11-2020 8:30:00","Filter":"Business"}
Yaraslau Kot
IGDA
{"Name":"Yaraslau Kot","Image":"\/speakers\/yaraslaukot.png","Company":"IGDA","Description":"PhD, MBA, MPsych, with more than 25 years of experience in game industry during which worked on dozens of projects (RyDin, Lands of Evermore, The Blind Legend, Proze, Happy Home, Space Rangers 2, Vampires: St. Louis by Night online, It lurks Below (with David Bravik), etc.). Regional Coordinator for Eastern Europe and Asia of International Game Developers Association. Coowner of BelGameDev, Business Advisers (advisers.by), Chairman of IGDA Belarus, organizer, coorganizer, speaker of many events of game industry. Author and coauthor of more than 100 books and articles about games and business (Roleplaying game studies: Transmedia Foundations (London-New York), Imagine This (Denmark), Shuffling the Deck (USA) \u0438 \u0434\u0440).","Language":"English","TalkName":"Choosing Visual Style and Setting for your game","TalkDescription":"You are starting to make your new game? How to choose what it would be and how it would look? How to find your audience if your mind already set? Analytics of the market and regional preferences based on visual style and setting. Discussion of expectations for various players and choosing target audience for your game. Data used will be from personal research, IGDA research and from various data agencies.","ShowDate":"23-11-2020 8:30:00","Filter":"Design"}
Ondřej Vévoda
Hangar 13 Games
{"Name":"Ond\u0159ej V\u00e9voda","Image":"\/speakers\/ondrejvevoda.png","Company":"Hangar 13 Games","Description":"Ond\u0159ej V\u00e9voda is technical designer with 13 years of experience in the open world game development. He is part of the Mafia team since the second addition to the series and has worked on all subsequent releases. His focus is scripting both textual and visual.","Language":"English","TalkName":"Making Mafia: Definitive Edition","TalkDescription":"In this talk I will focus on Mafia: Definitive Edition development from design point of view. I will share my feelings on making a remake of such classic piece of gaming history. We will go over the engine and tools we had to our disposal to develop the game to our satisfaction. The talk will get technical at times but does not require any prior understanding of discussed topics.","ShowDate":"24-11-2020 8:30:00","Filter":"Design"}
Ivan Buchta
Bohemia Interactive a.s.
{"Name":"Ivan Buchta","Image":"\/speakers\/ivanbuchta.png","Company":"Bohemia Interactive a.s.","Description":"Ivan Buchta has been working on the Bohemia Interactive's Arma series since 2006, specializing in delivering authentic environments for the tactical mil-sim games and creative direction. He currently participates on the development of the company's new proprietary technology.","Language":"English","TalkName":"Charm of the Unexpected: Construction of Non-linear Gameplay in the Arma Series","TalkDescription":"The open design of Arma scenarios and emphasis on players' freedom and replayability is a result of specific approach to tactical military sandbox and scenario design. The talk unveils the challenges and potential of the approach, mentions key design principles and and introduces several examples of their applications in Arma series' playable content.","ShowDate":"24-11-2020 8:30:00","Filter":"Design"}
Ivan Krechňák
PowerPlay Studio
{"Name":"Ivan Krech\u0148\u00e1k","Image":"\/speakers\/ivankrechnak.png","Company":"PowerPlay Studio","Description":"Originally a doctor of medicine, Ivan Krechnak has been involved in the game industry since 2003. His specialisation is game design and player\u00b4s psychology. Together with his two partners he founded PowerPlay Studio in 2007, a company primarily focused on developing online sports games. PowerPlay Studio has released 16 games played by over 17 million players worldwide. The best known titles are Athletics Mania, Biathlon Mania and Ski Jump Mania 3. Games are being developed by an international team of more than 60 people. Among other things, PowerPlay Studio is actively involved in the promotion of sports and supports talented athletes. The studio earned the Deloitte Technology Fast 50 in Central Europe award in 2014 as the fastest growing tech company in Slovakia. Furthermore, PowerPlay Studio attended Google for Startups Accelerator in 2020 as the only Slovak company. Ivan has been CEO of PowerPlay Studio since the start. ","Language":"English","TalkName":"Game Design and Player's Psychology","TalkDescription":"Turbulence in the game industry in recent years: what is happening? How has people's behavior changed since 2010 and what awaits us next? Millennials and Generation Z and their relationship to games. Do we know the needs of this generation? Do we know for whom we design our games for before the production itself? Is the psychology of gaming really important? Examples of basic practices","ShowDate":"25-11-2020 8:30:00","Filter":"Design"}
Tomáš Hradecký
Geewa a.s.
{"Name":"Tom\u00e1\u0161 Hradeck\u00fd","Image":"\/speakers\/tomashradecky.png","Company":"Geewa a.s.","Description":"Passionate developer & huge fan of strategic Computer Games, Tech Lead in Geewa and ex developer of Enterprise software.","Language":"English","TalkName":"Basics of Core-game Networking Models","TalkDescription":"Basics of core-game networking models from architecture to data-flow for beginners or even non-developers.","ShowDate":"25-11-2020 8:30:00","Filter":"Programming"}
Ranko Trifkovic
Grandpa's Narrative Design
{"Name":"Ranko Trifkovic","Image":"\/speakers\/rankotrifkovic.png","Company":"Grandpa's Narrative Design","Description":"Game Designer\/Producer gone full Narrative Designer. Specializing in bridging the ludo-narrative gap, fixing stories, pimping up dialogues and giving characters their voice. Currently wrangling writers for Decision Fiction at Grandpa's Narrative Design.","Language":"English","TalkName":"Narrative Structures For Better Game Design","TalkDescription":"Writing for games is nothing like writing for any previous medium. The volume of writing has to be minimal, as each text has to be succulent and sharply to the point. The story will be interrupted by gameplay in a (hopefully) smoothly blended manner. None of that can be achieved without extensive use of mapped structures. If you want to learn what are narrative structures, how to create them, and why they can improve your game, welcome to a case study of three different games - a cyberpunk noir, a romance interactive fiction, and a fantasy adventure.","ShowDate":"25-11-2020 8:30:00","Filter":"Design"}
Adrian Perdjon
Bones Studio
{"Name":"Adrian Perdjon","Image":"\/speakers\/adrianperdjon.png","Company":"Bones Studio","Description":"Diagnosed performance-captureoholic. Serial entrepreneur. Adrian is a professional actor with 12 years of experience in motion capture industry. He is that guy who performed Geralt and most of male characters in the Witcher 2 game. In 2013 he funded Bones Studio and from that time he is absolutely passionate about mocap and vision of filmmaking in game engines. Grit driven leader, technology geek with strong believe that impossible is nothing. Inspired and motivated by life and career of Walt Disney. Cartoons fan, black powder shooter and proud father of two boys.","Language":"English","TalkName":"How to (NOT) Prepare for Mocap Session","TalkDescription":"The different perspectives used in games require a different approach to the prepared list of animations and the design of the characters' movement itself. Poorly organized pre-production can have a decisive impact on the shape of the entire motion capture session. In our presentation, we will focus on the most common mistakes made before starting a motion capture studio session. We will show you how to prepare a list of animations, the assets for a live preview, and how to direct performers to get the effect that is right for a given type of game. During the video presentation we will use Performance Capture tools, a multi-camera remote mocap session management system, and a Virtual Camera with a preview in Unreal.","ShowDate":"25-11-2020 8:30:00","Filter":"Art"}
Jakub Gemrot & Lukáš Kolek
Charles University
{"Name":"Jakub Gemrot & Luk\u00e1\u0161 Kolek","Image":"\/speakers\/jakubgemrot.png","Company":"Charles University","Description":"Jakub Gemrot is a gamedev lecturer at CU with a strong background in game AI. Luk\u00e1\u0161 Kolek is a game user researcher at CU focused on studying effects of games on their players. They founded Charles Games (award-winning Attentat 1942) and organize local community events, expert panels and game jams.","Language":"English","TalkName":"Evolution of Game Development Program at Charles University","TalkDescription":"At Charles University, we are running gamedev specialization since 2015. This ac. year 2020\/21 a new comprehensive accreditation rolled out. It substantially transformed the program to educate new generation of game developers. It is both about strengthening basic skills, but also about the possibility of obtaining credits for industrial internships. In this talk, we want to share ideas behind this new reaccreditation and its long-term vision, new courses we included in the program and how internships can be (easily) conducted formally. In particular we seek feedback to the program and continue with discussion about the state of game development education in Czech Republic and how we can cooperate further with the industry.","ShowDate":"25-11-2020 8:30:00","Filter":"Other"}
Elena Pishkova & Anastasia Bartasheva
JetBrains
{"Name":"Elena Pishkova & Anastasia Bartasheva","Image":"\/speakers\/jetbrains.png","Company":"JetBrains","Description":"Elena Pishkova - YouTrack marketing lead, JetBrains: Elena joined JetBrains in 2019 and brings more than 15 years of marketing leadership experience in the IT, Telecom, and FMCG industries. She now leads the YouTrack global marketing strategy.\r\n Anastasia Bartasheva -YouTrack technical support lead, JetBrains: Anastasia joined JetBrains in 2017 and has more than 6 years of software development and technical support experience, including leadership activities. She is now responsible for YouTrack customer-facing processes.","TalkName":"YouTrack: Make Your GameDev Truly Co-op","TalkDescription":"This is an online demo of YouTrack. You can see first hand why GameDev teams worldwide trust YouTrack to make their multiplayer teams productive. You'll see a compilation of best practices on how to manage the GameDev process \u2013 without actually managing it; how to track everything in one place \u2013 without spending a lot of resources on building processes; and what can be done to help a team go truly co-op and deliver glitchless games more easily.","ShowDate":"25-11-2020 8:30:00","Filter":"Design"}
Ondrej Cajka
PowerPlay Studio
{"Name":"Ondrej Cajka","Image":"\/speakers\/ondrejcajka.png","Company":"PowerPlay Studio","Description":"35 years old 3d and 2d designer. He loves his job.","TalkName":"Athletics Mania Minigame","TalkDescription":"Presentation of how we made this nice 3D game","ShowDate":"25-11-2020 8:30:00","Filter":"Art"}
Jiří Sulženko
City of Prague
{"Name":"Ji\u0159\u00ed Sul\u017eenko","Image":"\/speakers\/jirisulzenko.png","Company":"City of Prague","Description":"Jiri Sulzenko is the Director of the Department of Culture and Tourism of the City of Prague. He shares the responsibility to create measures of support not only for arts, but also cultural and creative industries.","TalkName":"City of Prague and how it supports young companies","TalkDescription":"The City of Prague is aware of the current size and growth potential of the creative industries based in the capital. We are currently developing projects to support the creative industries in a vision of becoming a key player in the region and to benefit from the innovation potential of CCI to overcome the covid crisis.","ShowDate":"25-11-2020 8:30:00","Filter":"Business"}
Pavel Barák
GDACZ
{"Name":"Pavel Bar\u00e1k","Image":"\/speakers\/pavelbarak.png","Company":"GDACZ","Description":"Pavel has been active in the games industry for more than 15 years. He is a co-founder and the chairman of the Czech Game Developers Association (GDACZ), which supports and represents developers in the Czech Republic. He is also the author of the recently released study \u201cThe Czech Video Game Industry\u201d researching local game developments and its current state. For the past ten years, he has been the director of the oldest independent game development conference in Europe, the Game Developers Session, which is also one of the largest game conferences in the region. In 2005, he founded Handjoy, a game development studio that specialises in mobile and advertising games and has released more than 10 commercial titles to date.","TalkName":"State of the Czech Games Industry","TalkDescription":"The talk will introduce you to the latest data about the Czech games industry and give you a brief overview of the activities that the GDACZ has done in the last year.","ShowDate":"25-11-2020 8:30:00","Filter":"Business"}
Don Xu
Level Ex
{"Name":"Don Xu","Image":"\/speakers\/donxu.jpg","Company":"Level Ex","Description":"Since his first break into the game industry 4 years, Don has been working in the mobile game space. His background includes a mixture of design, art and engineering skills that makes him uniquely suitable for challenges in game UI. In his personal time, he volunteers for Gameheads, a non-profit that brings game dev skills to teens for free, and is actively helping folks from diverse background joining in the game industry.","TalkName":"Career Panel","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}
Juan Pablo Amador Steinbach
Kibou Games
{"Name":"Juan Pablo Amador Steinbach","Image":"\/speakers\/steinbach.jpg","Company":"Kibou Games","Description":"Juan Pablo has been working in the Gaming Industry since 2016, specializing in Game Design, trying to deliver unique experiences to players focusing on Designing for Free 2 Play Games and Games as a Service in the mobile area. After working in two of the biggest game studios in Germany, he decided to pursue his dream and start his own company which happened in September of 2020. Now he is working on an announced mobile Free to Play title as the CEO and Game Designer at Kibou Games while looking for investors and partners.","TalkName":"Career Panel","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}
Mascha Camino
Maschinen-Mensch
{"Name":"Mascha Camino ","Image":"\/speakers\/camino.jpg","Company":"Maschinen-Mensch","Description":"Mascha Camino is a working Game Designer at the Berlin-based Indie Game studio Maschinen-Mensch. They are currently developing \u201cCurious Expedition 2\u201d. Since she started studying she loved to volunteer at events. Furthermore, she grew to love the community and was able to build up a few projects herself. Events like: Femisphere - Highlighting diversity in the games industry, the Indie School Trip, Devolution, and one of Berlins biggest Indie Dev gatherings, the Talk & Play, which she is moderating and co-organizing.","TalkPlace":"Saturday, Bohemia Interactive Stage (Stream 2) ","TalkTime":"14.00 - 14.55","TalkName":"Panel: One Simple Trick To Enter The Games Industry! ","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}
Ramon Huiskamp
NoBrakesGames / Roofkat
{"Name":"Ramon Huiskamp","Image":"\/speakers\/huiskamp.jpg","Company":"NoBrakesGames \/ Roofkat","Description":"Ramon is a level designer at NoBrakesGames and owner of his own indie studio Roofkat. Previously he worked for Sumo-Digital on their recently released title \"Sackboy: A Big Adventure\" while also solo-developing his game \"WarpThrough\".","TalkPlace":"Saturday, Bohemia Interactive Stage (Stream 2) ","TalkTime":"14.00 - 14.55","TalkName":"Panel: One Simple Trick To Enter The Games Industry! ","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}
Jonas Pastoors
Gaming Minds Studios
{"Name":"Jonas Pastoors","Image":"\/speakers\/pastoors.png","Company":"Gaming Minds Studios","Description":"Jonas is a Junior Game\/Narrative Designer at Gaming Minds Studios, where he is currently working on the newly released title \"Port Royale 4\". Previously he worked for KING Art on their recently released title \"Iron Harvest\".","TalkPlace":"Saturday, Bohemia Interactive Stage (Stream 2) ","TalkTime":"14.00 - 14.55","TalkName":"Panel","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}
Adinda van Oosten
Acreates
{"Name":"Adinda van Oosten","Image":"\/speakers\/vanOosten.png","Company":"Acreates","Description":"Adinda van Oosten combined her bachelor China studies with the bachelor game design and development. With this combination she managed to get a fulltime internship at \u5b87\u5cfb\u5967\u6c40(Userjoy) in Taiwan and at Pillogames in the Netherlands. After joining a Game Jam in Guangzhou she came to realize that she enjoyed teaching more than making games and continued her studies with a game design and research Master in Germany. She relocated to Asia again as a service learning tutor at \u5dba\u5357\u5927\u5b78 (Lingnan University) in Hong Kong, managing her own courses and organized the Global Game Jam at Lingnan University. Recently she started the channel \"Acreates\" on youtube to provide tutorials for game maker enthousiasts. She is eager to produce bigger courses in the future.","TalkPlace":"Saturday, Bohemia Interactive Stage (Stream 2) ","TalkTime":"14.00 - 14.55","TalkName":"Panel","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}
Diana Boden
Freelance
{"Name":"Diana Boden","Image":"\/speakers\/boden.jpg","Company":"Freelance","Description":"Studios: Gamma Minus, Nukklear, Vest Games, Fairytale Destillery, Moonburnt Studio, Trident Games
Diana is currently freelancing on several indie projects out of Germany (or wherever she is at that time). She had started out with Localisation and stumbled into Community Management, and Producing from there, but generally she does a bit of everything - Community, Producing, Localisation, HR, PR, SM, Marketing, Events Accounting, Recruiting, but also Level-, Character-, and Quest Design. Usually for indie studios and indie games. ","TalkPlace":"Saturday, Bohemia Interactive Stage (Stream 2) ","TalkTime":"14.00 - 14.55","TalkName":"Panel","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}
Roni Yosko
OM
{"Name":"Roni Yosko","Image":"\/speakers\/yosko.jpg","Company":"OM","Description":"Roni is an audio engineer and editor for OM London & Los Angeles - a dialogue production studio for games. Some of the most recent games she has worked on has been on Chicken Police, Desperados 3, and The Signifier.","TalkPlace":"Saturday, Bohemia Interactive Stage (Stream 2) ","TalkTime":"14.00 - 14.55","TalkName":"Panel","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}
Klaus Scherwinski
Freelance Storyboard Artist
{"Name":"Klaus Scherwinski","Image":"\/speakers\/scherwinski.jpg","Company":"Freelance Storyboard Artist","Description":"Klaus is a freelance visual development artist currently based in Amsterdam (The Netherlands). The German artist started out 20 years ago as an illustrator for pen and paper roleplaying games like Battletech and Shadowrun, and Warhammer 40.000 novels. From drawing comics for G.I.Joe and The Transformers he moved to creating storyboards for Games like Crysis2, Ryse: Son of Rome, HITMAN and most recently Horizon: Forbidden West. He loves being embedded in AAA-game companies but also works remotely for international production studios like Axis Animation or Plastic Wax. Klaus has been active as an educator at several universities and at SAE Institute campuses all over Europe.","TalkPlace":"Saturday, Bohemia Interactive Stage (Stream 2) ","TalkTime":"14.00 - 14.55","TalkName":"Panel","TalkDescription":"","ShowDate":"25-11-2020 14:30:00","Filter":"Other"}